Radio Flare REDUX HD

Redefining both the shoot-’em-up and the rhythm action genre, Radio Flare REDUX is a side-scrolling, multi-touch shoot-’em-up thrill-ride, featuring retina-popping visuals and tub-thumping club anthems – now fully remastered in stunning high definition for the Apple iPad.

Read what people have to say about Radio Flare REDUX and watch the trailer.

A game by Fares Kayali (game & sound design, production), Martin Pichlmair (game design, code) and Alexander Kvasnicka (art).

Available for iPhone/iPod Touch and as an HD version for the iPad.

Zombies vs. Sheep

Tap to shoot! Tilt to move! Shake to reload!

Zombies vs. Sheep is a frenetic tap-to-shoot game set in a mexican-themed shooting gallery. As the evening gets darker you will face more and stronger enemies. You are the last hope of the sheep.

The game features 10 levels and is played in survival mode — save sheep after sheep. Be sure to upgrade your sheep in the store to be able to keep up!

Zombies vs. Sheep features a unique cardboard cutout graphic style, a lively Mariachi-style soundtrack and is easy to pick up: Shoot your shotgun by tapping on the screen. Pick up the assault rifle and spray the zombies, bats and phoenixes with bullets. Set up chain reactions with dynamite.

A game by Martin Pichlmair (Game Design, Programming, Art), Fares Kayali (Production, Sound Design, Quality Assurance) and Mario Dancso (Music & Sound Effects)

Available for iPhone and iPod Touch.

Radio Flare (Classic)

Radio Flare

Radio Flare is a music shoot’em up for the iPhone and iPod Touch.

Propelled by radio flares, your space ship speeds pulsing though deep space, taking you on a journey through music and space at the same time. Radio Flare invites you to experience a beautifully modeled space trip accompanied by an interactive electronica soundtrack. Immerse yourself in a synaesthetic world of flow. Play Radio Flare.

Radio Flare was an early iPhone game, published in 2008. It was nominated for the Audio Achievement at the Independent Games Festival 2009 and a finalist at IndieCade 2009.

A game by DJ Glow (soundtrack), Markus Kappel (voice recording), Fares Kayali (game & sound design), Alexander Kvasnicka (art), Martin Pichlmair (game design & code), Katharina Schwarz (voice acting)

Available for iPhone and iPod Touch.

Globetrotters

Ablate planets into extinction in the ever lasting race for space crystals!

Globetrotters is a game for up to 4 players. Each player uses a single keyboard button (Q,X,O,M) to boost from planet to planet with their jetpack equipped astronaut.

Collect all the crystals before any of the other players can get them!

Running on the surface of a planet will slowly shrink it until it’s gone. After 5 rounds, the player with the most crystals wins the game.

Play Globetrotters online!

Also available for the iPad.

Globetrotters is a game by Peter Vorlaufer, Felix Bohatsch, Jan Hackl, Martin Pichlmair, Clemens Scott & Ufuoma Ohwosoro.

Decepticolor

Infiltrate the 16 color universe!
In order to do so, you need to trick the system by merging puzzle stones with it’s surrounding.
The deeper you get inside the system, the trickier it will be to deceive it. Overlapping another player with the right color is the key to unlock more levels.

Play Decepticolor online!

Decepticolor is a game by Jan Hackl & Peter Vorlaufer, Josef Schuh, Max Angerbauer, Simon Wallner & Thomas Heingärtner

Hue Shift

Hue Shift is an addictive endless action platformer.

You are controlling a pixel that can shift its color to red, green and blue. Climb as high as you can by matching your hue to the color of the platforms. Beware, only platforms with your color are solid!

Get into the flow of shifting colors, climb the ever changing tower and the global leaderboard!

Watch the trailer or

Play Hue Shift online!

As a thank you for your support, we are giving away the soundtrack of Hue Shift one hundred percent free, exclusively via randoom.net.

Hue Shift is a game by Josef Schuh.

Fat Boy Feast

Vampires – the scourge of the night!

Keep up with the rotation of the earth while avoiding priests and staying away from the burning sunrays of the morning. Feast upon your victims to turn them into mindless minions! Leech their blood to regain running energy and drive forth an ever spinning cycle until your inevitable doom.

In development.

Fat Boy Feast! is a game by Peter Vorlaufer, Florian Landerl, Simon Wallner & Clemens Scott.

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    Broken Radio Games

    Initiated by studio radiolaris and Broken Rules in 2010, Broken Radio Games is a platform for collaboratively developed experimental games.